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Author: George Jones

Game developer with over 10 years of professional experience specializing in the mobile sector. George’s journey began with a passion for indie development, leading him to contribute to several successful mobile titles, including the critically acclaimed puzzle-platformer ChronoShift and the top-down strategy game Pocket Empires.
unity enemy follow player ai simple

Simple Enemy AI in Unity: How to Make Enemies Chase the Player Without Complex Pathfinding

February 23, 2026March 16, 2026George JonesLeave a Comment on Simple Enemy AI in Unity: How to Make Enemies Chase the Player Without Complex Pathfinding

Create a basic enemy AI in Unity that chases the player using a simple script and Unity’s official NavMeshAgent component, as described in Unity’s documentation.

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no-code game engine comparison, Buildbox vs GDevelop

Buildbox vs GDevelop vs Construct 3: Which No-Code Engine Is Best for Your First Mobile Game?

February 20, 2026February 26, 2026George JonesLeave a Comment on Buildbox vs GDevelop vs Construct 3: Which No-Code Engine Is Best for Your First Mobile Game?

Confused between Buildbox, GDevelop, and Construct 3? Our no-code game engine comparison will help you decide with a detailed Buildbox vs GDevelop analysis

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Weekend Project: Build a Quiz Game for Android in Unity With Timer, Score, and High Score

February 20, 2026March 16, 2026George JonesLeave a Comment on Weekend Project: Build a Quiz Game for Android in Unity With Timer, Score, and High Score

Build a quiz game for Android in Unity with our step-by-step guide. Get unity quiz game android source code and learn to implement timer, score, and high score features.

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monetize no-code game, ads in Buildbox GDevelop

Adding Ads and In-App Purchases to Your No-Code Game: A Monetization Guide

February 17, 2026February 26, 2026George JonesLeave a Comment on Adding Ads and In-App Purchases to Your No-Code Game: A Monetization Guide

Discover how to add ads and in-app purchases to your no-code game using Buildbox GDevelop. Our guide provides a clear, technical walkthrough for successful monetization strategies.

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Custom Fonts in Unity Mobile Games: From Import to Pixel-Perfect Text Rendering

February 17, 2026March 16, 2026George JonesLeave a Comment on Custom Fonts in Unity Mobile Games: From Import to Pixel-Perfect Text Rendering

Learn to create pixel-perfect text rendering in your Unity mobile games using the unity font asset creator mobile ui. Step-by-step guide for optimal mobile UI.

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Unity responsive UI, canvas scaler mobile resolution

Responsive UI Scaling in Unity: One Layout That Works on Every Screen Size

February 14, 2026February 26, 2026George JonesLeave a Comment on Responsive UI Scaling in Unity: One Layout That Works on Every Screen Size

Learn how to implement Unity responsive UI with canvas scaler for mobile resolution. Discover step-by-step guide on scaling UI elements effectively across various screen sizes.

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unity in-game tutorial system beginner

Designing an In-Game Tutorial for Mobile: How to Teach Players Without Losing Them

February 14, 2026March 16, 2026George JonesLeave a Comment on Designing an In-Game Tutorial for Mobile: How to Teach Players Without Losing Them

Learn to create an effective Unity in-game tutorial system for beginners. Discover step-by-step implementation details and best practices for mobile game development.

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free Unity game assets, customize asset packs Unity

5 Free Asset Packs That Actually Look Professional (And How to Customize Them)

February 11, 2026February 26, 2026George JonesLeave a Comment on 5 Free Asset Packs That Actually Look Professional (And How to Customize Them)

Get started with Unity game development using our top 5 free Unity game assets. Find out how to customize asset packs Unity for a polished finish.

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unity pause menu system mobile game

How to Build a Pause Menu System in Unity That Works Correctly on Android and iOS

February 11, 2026March 16, 2026George JonesLeave a Comment on How to Build a Pause Menu System in Unity That Works Correctly on Android and iOS

Learn how to create a unity pause menu system mobile game that works seamlessly on Android and iOS devices with our step-by-step guide.

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Unity 2D space shooter tutorial, mobile game project beginner

Build a 2D Space Shooter for Mobile in Unity: Complete Beginner Project With Source Code

February 8, 2026February 26, 2026George JonesLeave a Comment on Build a 2D Space Shooter for Mobile in Unity: Complete Beginner Project With Source Code

Get started with Unity game development by creating a 2D space shooter for mobile. Follow our Unity 2D space shooter tutorial, mobile game project beginner tutorial

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Categories

  • Game Assets & UI Tips
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  • No-Code Game Builders
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Recent Posts

  • How to Build a Health and Lives System in Unity for Mobile Games
  • How to Build a Countdown Timer in Unity That Pauses, Resets, and Triggers Game Over
  • Mini Project: Your First 2D Platformer in Unity — Jump, Move, and Collect With Full Source Code
  • Coin Collection Mechanic in Unity 2D: Trigger Zones, Sound Effects, and Score Display
  • Mini Project: Build a Brick Breaker Game for Mobile in Unity With Ball Physics and Level Reset novo

About Us

Welcome to PlayMobile, your hands-on guide to building mobile games from scratch.

We believe that game development should be accessible, creative, and fun — even if you don’t have a background in programming.
That’s why we focus on easy-to-follow tutorials, no-code tools, and real-world examples that help you go from idea to playable game — all optimized for mobile.

Recent Posts

  • How to Build a Health and Lives System in Unity for Mobile Games
  • How to Build a Countdown Timer in Unity That Pauses, Resets, and Triggers Game Over
  • Mini Project: Your First 2D Platformer in Unity — Jump, Move, and Collect With Full Source Code
  • Coin Collection Mechanic in Unity 2D: Trigger Zones, Sound Effects, and Score Display
  • Mini Project: Build a Brick Breaker Game for Mobile in Unity With Ball Physics and Level Reset novo

Categories

  • Game Assets & UI Tips
  • Game UI Systems & Interaction Design
  • No-Code Game Builders
  • Small Game Mechanics & Prototyping
  • Unity Mini Projects
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