validating fun before content expansion

How to Validate “Fun” Before Adding Content to a Game

Creating a great game is a huge challenge. Developers often feel pressure to add new features to keep players interested. But adding more stuff doesn’t always make a game better. It can sometimes make the experience worse. This guide tackles a core challenge in game creation. How do you know if a new idea will […]

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timer based mechanics unity

Building Timer-Based Mechanics in Unity

Welcome to your complete guide for creating time-driven systems in your interactive projects. These systems are essential for controlling many parts of a digital experience. They manage countdowns, ability cooldowns, and even when enemies appear. This guide introduces the core ideas and advanced methods for implementing these crucial components. You will learn how to build […]

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